Which hand wins?
| Order | Example | How to recognise it |
|---|---|---|
| 1 · Trail | A♠ A♥ A♦ | 3 cards of one rank |
| 2 · Pure sequence | 7♥ 8♥ 9♥ | 3 consecutive cards, one suit |
| 3 · Sequence | 7♣ 8♦ 9♠ | 3 consecutive cards, mixed suits |
| 4 · Colour | 2♥ 7♥ J♥ | One suit, without a sequence |
| 5 · Pair | Q♠ Q♦ 5♣ | 2 matching ranks and a kicker |
| 6 · High card | A♠ J♦ 8♣ | Compare highest card, then the next |
Try one comparison: Q♠ Q♦ 5♣ versus 2♥ 7♥ J♥.
A colour ranks above a pair even when the pair uses higher cards.
Why this example matters
Identify the category before comparing card ranks. A low colour still beats a high pair.
How do you break a tie?
| Same category | Compare in this order | Worked example |
|---|---|---|
| Trail | Rank of the three matching cards | 8-8-8 beats 7-7-7. |
| Pair | Pair rank, then the kicker | J-J-A beats J-J-9. |
| Colour / high card | Highest, then second, then third rank | A-J-8 beats A-10-9 in the same category. |
| Sequence | The table’s sequence convention | Check A-2-3 versus A-K-Q before play. |
For an exact card-rank tie, the table may use a rule involving the player asking for show or sideshow. Avoid inventing a suit order to resolve it.
Does A-2-3 beat A-K-Q?
Check the table’s sequence order. Traditional references and app tables can use different ace conventions. The probability counts below include 12 possible rank sequences: A-2-3, 2-3-4 through J-Q-K, and Q-K-A. K-A-2 is excluded. Changing the order of those 12 sequences does not change their number.
Exact hand probabilities
Original calculation: choose 3 distinct cards from 52, ignoring order: C(52,3) = 52 × 51 × 50 ÷ 6 = 22,100. The mutually exclusive categories below total 22,100.
| Category | Combinations | Probability |
|---|---|---|
| Trail | 52 | 0.2353% |
| Pure sequence | 48 | 0.2172% |
| Sequence | 720 | 3.2579% |
| Colour | 1,096 | 4.9593% |
| Pair | 3,744 | 16.9412% |
| High card | 16,440 | 74.3891% |
Pure sequences: 12 × 4 = 48. Mixed-suit sequences: 12 × (4³ − 4) = 720. Trails: 13 × C(4,3) = 52. Pairs: 13 × C(4,2) × 12 × 4 = 3,744. Colours: 4 × C(13,3) − 48 = 1,096. High-card hands are the remaining 16,440.
What these odds cannot tell you
The probability of receiving a category is different from the probability of winning a table. Opponents, folded hands, variant rules and any fees change the decision. The counts do not audit an app’s shuffler or predict the next hand. Jokers and custom decks require a fresh calculation.
Questions & answers
Can a high pair beat a low colour?
A colour beats every pair in the common category order. Compare card values only after both hands are in the same category.
Are these winning odds for Teen Patti Master?
They are category probabilities for a theoretical standard deal. App fairness and table-winning odds require separate evidence.
App details and evidence record
Numbers below describe this guide, its examples and available evidence. Release-specific version, file size, minimum API and signing fields require the actual publisher-linked installer.
| Parameter | Value and scope |
|---|---|
| Guide revision | 2026-10-26 |
| Source references | 1 linked below |
| Enumerated combinations | 22,100 |
| Sequence rank patterns | 12 |
| Pure-sequence combinations | 48 |
| Trail probability | 0.2353% |
| Publisher-linked APK files inspected | 0 · publisher release review pending |
Method: release evidence requirements · Editorial responsibility: TP-Mst.
Sources & scope
References reviewed for this guide on 26 October 2026. Original examples and calculations are identified in context. A document review is separate from a device-based APK test.